Rendered in Vray. Majority of the normals created with nDo and little help with Zbrush for the engine cylinders. Spent around 15-20 hours on it.
Monday, June 17, 2013
Sunday, February 5, 2012
Experimenting with some hard surface extract techniques. The layered look is cool, but having precise control over the extract shape is still an issue that needs to be resolved. Referenced the zealot design by Glenn Rane, while mostly experimenting on the armor.