Monday, July 22, 2013

Sci-Fi Room

Rendered in Vray. Majority of the normals created with nDo and little help with Zbrush for the engine cylinders. Spent around 15-20 hours on it.

Saturday, July 20, 2013

Breaking Surfaces

Rendered in Vray.

Monday, June 17, 2013

Rock Sculpt

Rendered in Vray

Friday, May 17, 2013

Sunday, February 5, 2012

Zealot Bust

Experimenting with some hard surface extract techniques. The layered look is cool, but having precise control over the extract shape is still an issue that needs to be resolved. Referenced the zealot design by Glenn Rane, while mostly experimenting on the armor.

Sunday, January 22, 2012

Tuesday, October 4, 2011

Hydralisk WIP

Something I've been working as a break from my school stuff.

Sunday, October 2, 2011

Franken Bust

Bust of Frankenstein's monster for a speed sculpt contest at school.

Tuesday, September 6, 2011

Roz Speed Sculpt

~1 hour Slight re-imagining of Roz from Monsters Inc.

Wednesday, August 31, 2011

T-Rex Speed Sculpt

~1 hour Ran out of time while I was placing the teeth. I'll go back at some point and mess them up a bit