Showing posts with label starcraft 2. Show all posts
Showing posts with label starcraft 2. Show all posts
Sunday, February 5, 2012
Zealot Bust
Experimenting with some hard surface extract techniques. The layered look is cool, but having precise control over the extract shape is still an issue that needs to be resolved. Referenced the zealot design by Glenn Rane, while mostly experimenting on the armor.
Tuesday, October 4, 2011
Wednesday, August 10, 2011
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