Dan Nhung

Sunday, February 5, 2012

Zealot Bust

Experimenting with some hard surface extract techniques. The layered look is cool, but having precise control over the extract shape is still an issue that needs to be resolved. Referenced the zealot design by Glenn Rane, while mostly experimenting on the armor.
Posted by dan! at 4:14 AM
Labels: 3d, starcraft 2, zbrush, zealot

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